Yin Tao Shan
Ground · Territories
- Theatre
- Ground
- Modes
- Territories
- Objectives
- 5 control points
An open refinery and factory crossed by roads, hills and treelines. The full ground vehicle roster is available - the closest thing AFF has to a classic Battlefield map.
How Yin Tao Shan plays
Ground maps are combined-arms puzzles: infantry holds buildings, armour owns open lanes, and gunships punish anyone who forgets to look up. On Yin Tao Shan the objective string is 5 control points, in Territories mode. Learn the first sixty seconds — spawn exits, first vehicle offers, and which approach is actually covered — before you invent a hero flank.
Available vehicles
All vehicles
If the roster includes armour or gunships, at least one squadmate should spawn with anti-vehicle tools. If the roster is infantry-heavy or interior-focused, shotgun and SMG loadouts climb in value. Space rosters demand a pilot plan: who takes the first fighter offer, who stays on the capital, who stages the dropship.
Tactics that win here
- Hold the central points with APCs as mobile fire-support platforms.
- Treelines hide AT infantry; tanks should never push without escort.
Translate those notes into orders. A commander or squad leader who restates “hold the interior point” or “screen the bomber run” every stage change keeps bots and pubs pointed at the same problem. Silent teams bleed score even when individuals are mechanically good.
Loadouts for Yin Tao Shan
Save a map-specific kit before you queue. Use the best loadouts guide for role templates, the budget calculator for point checks, and the ground vehicles guide for the hardware you will face. After the first death, swap rather than stubbornly rebuying a loadout that the layout punished.
Think in roles, not lone-wolf fantasy: someone must cover anti-vehicle if armour is on the roster, someone must repair if you rely on a single MBT or gunship, and someone must stay on the objective while the rest chase kills. Yin Tao Shan rewards the squad that assigns those jobs before the war room ends.
New to the game modes themselves? The beginner guide explains Incursion stages, Territories scoring and the war-room flow that happens before you ever see Yin Tao Shan.
Other ground maps
If you are practising this theatre, rotate these siblings so you do not overfit one layout:
- Errah (Incursion, Territories) — A bombed-out town centred on an administration tower.
- Fortress (Incursion, Territories) — Fought in and around an imposing hilltop fortress.
- Irega (Incursion, Territories) — The bombed-out downtown of a city.
- Plains (Incursion) — Open ground built for combined arms.
- Igneous Platform (Incursion) — AIA attacks a ULA platform installation.
Pre-match checklist
- Read the war-room briefing for which stage or points matter first.
- Confirm your squad has anti-vehicle or pilot coverage if the roster needs it.
- Set one fallback loadout for interiors / hangars.
- Agree on a simple callout name for the hottest approach.
Frequently Asked Questions
What modes does Yin Tao Shan support?
Yin Tao Shan runs Territories. Objectives: 5 control points.
What vehicles spawn on Yin Tao Shan?
All vehicles
How should I prepare a loadout for Yin Tao Shan?
Bring anti-vehicle options and read the ground vehicles guide before queueing. Save a map-specific loadout before the war room so you are not rebuilding under fire.