AFF
Plains battlefield in Angels Fall First

Plains

Ground · Incursion

Theatre
Ground
Modes
Incursion
Objectives
Staged objectives

Open ground built for combined arms. Tanks, gunships and long sightlines dominate; unsupported infantry suffer.

How Plains plays

Ground maps are combined-arms puzzles: infantry holds buildings, armour owns open lanes, and gunships punish anyone who forgets to look up. On Plains the objective string is Staged objectives, in Incursion mode. Learn the first sixty seconds — spawn exits, first vehicle offers, and which approach is actually covered — before you invent a hero flank.

Available vehicles

All ground vehicles

If the roster includes armour or gunships, at least one squadmate should spawn with anti-vehicle tools. If the roster is infantry-heavy or interior-focused, shotgun and SMG loadouts climb in value. Space rosters demand a pilot plan: who takes the first fighter offer, who stays on the capital, who stages the dropship.

Tactics that win here

  • Always spawn with anti-vehicle capability or a plan to avoid armour.
  • Gunships decide fights here - keep the RID or MLI pointed up.

Translate those notes into orders. A commander or squad leader who restates “hold the interior point” or “screen the bomber run” every stage change keeps bots and pubs pointed at the same problem. Silent teams bleed score even when individuals are mechanically good.

Loadouts for Plains

Save a map-specific kit before you queue. Use the best loadouts guide for role templates, the budget calculator for point checks, and the ground vehicles guide for the hardware you will face. After the first death, swap rather than stubbornly rebuying a loadout that the layout punished.

Think in roles, not lone-wolf fantasy: someone must cover anti-vehicle if armour is on the roster, someone must repair if you rely on a single MBT or gunship, and someone must stay on the objective while the rest chase kills. Plains rewards the squad that assigns those jobs before the war room ends.

New to the game modes themselves? The beginner guide explains Incursion stages, Territories scoring and the war-room flow that happens before you ever see Plains.

Other ground maps

If you are practising this theatre, rotate these siblings so you do not overfit one layout:

  • Errah (Incursion, Territories) — A bombed-out town centred on an administration tower.
  • Fortress (Incursion, Territories) — Fought in and around an imposing hilltop fortress.
  • Irega (Incursion, Territories) — The bombed-out downtown of a city.
  • Yin Tao Shan (Territories) — An open refinery and factory crossed by roads, hills and treelines.
  • Igneous Platform (Incursion) — AIA attacks a ULA platform installation.

Pre-match checklist

  • Read the war-room briefing for which stage or points matter first.
  • Confirm your squad has anti-vehicle or pilot coverage if the roster needs it.
  • Set one fallback loadout for interiors / hangars.
  • Agree on a simple callout name for the hottest approach.

Frequently Asked Questions

What modes does Plains support?

Plains runs Incursion. Objectives: Staged objectives.

What vehicles spawn on Plains?

All ground vehicles

How should I prepare a loadout for Plains?

Bring anti-vehicle options and read the ground vehicles guide before queueing. Save a map-specific loadout before the war room so you are not rebuilding under fire.