AFF
Angels Fall First loadout tactics overview

Loadout Budget Calculator

Plan Combat, Support and Command budgets by rank before you spawn.

Angels Fall First does not give you one ammo pool for everything. Your infantry (and vehicle) kit is paid for from three coloured tracks — Combat, Support and Command — each with its own base budget and rank growth. This calculator lets you set ranks, quick-add common items and see whether a build still fits before you queue.

Defaults at rank 0 are 100 Combat, 50 Support and 50 Command. Each Combat rank adds about +10 Combat points; Support and Command ranks add about +5 to their tracks. Exact item costs vary with patches — treat the quick-add buttons as planning estimates, then verify in-game.

How to use this tool

  1. Enter your current Combat / Support / Command ranks from the progression screen.
  2. Click quick-add items that match the role you want (rifleman, CQB, anti-vehicle, support).
  3. Watch the remaining points; if a track goes red, drop armour, gadgets or swap to a cheaper primary.
  4. Save the legal combination as a named loadout in-game and make a second kit for the opposite theatre.
Combat budget
100
Support budget
50
Command budget
50

Quick-add common items

    Example starter builds to test

    • Budget rifleman: Taldis A420 + medium armour + frags + Multitool — teaches the three colours without overspending.
    • CQB / boarding: Aeger ASG10 or faction shotgun + light armour + Multitool for corridor repairs after a dropship insert.
    • Anti-vehicle: Falken RID or faction launcher + cheaper primary + munitions pack so you can reload the job that actually wins Plains and Yin Tao Shan.

    For the full system write-up see the loadout & budget guide. For finished role kits, use best loadouts. Individual gun pages live in the weapons database.

    Frequently Asked Questions

    How do Combat, Support and Command budgets work?

    Each track starts with a base pool (100 / 50 / 50) and grows with that track’s rank. Guns and armour usually tax Combat; Multitool and packs tax Support; tactical gadgets tax Command.

    Does rank increase every track at once?

    No. XP is track-specific. Playing commander or completing ordered objectives feeds Command fastest; infantry fights feed Combat; repairs and logistics feed Support.

    Should I empty every track every spawn?

    Not always. Leaving a little Combat spare for a mid-match swap, or Support spare for a second Multitool deployable, often beats a perfectly full but inflexible kit.