Unofficial fan guides · Version 1.0
Angels Fall First Guides
Angels Fall First loadouts, weapons, vehicles, maps and command tactics for players who just hit 1.0 — and still cannot tell which coloured budget pays for a Multitool.
Angels Fall First guides for loadouts and tactics
angels-fall-first.com publishes unofficial Angels Fall First guides focused on loadouts and tactics — not lore wikis. The goal is simple: after the tutorial, you should know what to bring, where to push, and when to board.
Angels Fall First loadouts hinge on three systems the game barely explains: the three-track loadout budget (Combat, Support and Command), the command chain (Commander → Squad Leader → squad), and map-specific kit choice. Those three themes drive every guide on this site.
What Angels Fall First guides cover here
- Angels Fall First loadouts — beginner builds, budget ranks, role kits and a free loadout budget calculator.
- Angels Fall First weapons & vehicles — doctrine for infantry guns, ground armour, fighters and capital-ship crews, plus map tactics.
- Angels Fall First player count — how to read Steam Charts & SteamDB after the 1.0 launch, and why bots keep matches full.
- Databases for 24 weapons, 20 vehicles, 10 capital ships and 13 maps — each with tactics and FAQ, not just a stats table.
How to use this site (start here)
If you only have twenty minutes, follow this path in order. Skip to the databases later — they make more sense after you know what the budgets and modes are for.
-
1. Learn how a match works
War room, spawning, Incursion stages, Territories scoring, and the mistakes that wipe new players in the first ten minutes.
Open this guide → -
2. Understand the three budgets
Combat, Support and Command are separate point pools. If you only spend Combat, you will keep dying without Multitools, packs or tactical gear.
Open this guide → -
3. Steal a working loadout
Rifleman, anti-vehicle, CQB/boarding and support builds for both factions — then tweak with the calculator.
Open this guide → -
4. Check your points
Enter your ranks, quick-add common items, and see whether the kit still fits before you queue.
Open this guide →
Why Angels Fall First loadouts confuse new players
Most shooters give you one currency and a gun list. Angels Fall First loadouts use three budgets that level on different activities, then unlock vehicles from match score, then ask you to crew capital ships and follow orders from a player commander. None of that is optional flavour — teams that ignore Command XP and Multitool repairs literally field weaker kits than teams that use the systems.
The loadout budget problem
Combat points buy guns and armour. Support points buy the Multitool, medpacks and munitions. Command points buy tactical gadgets. Spending everything on a fancy rifle while running zero Support is the fastest way to feel useless on Plains or Yin Tao Shan. Read the Angels Fall First loadout budget guide once; it pays for every other page on this site.
The scale problem
A single Incursion match can move from a street fight, into a tank, into a fighter launched off a frigate, into a boarding corridor. One “main” Angels Fall First loadout cannot cover all of that. Save at least two kits — open-ground and CQB — and swap after the first death instead of forcing the wrong class.
The command tactics problem
Orders that get completed feed Command XP up the chain. A silent pub lobby still plays, but a team with a half-competent commander and squad leaders levels faster and focuses fire. If you never want the top seat, still read the Angels Fall First squad leader guide — that is where most of the system’s value lives for regular players.
Angels Fall First field guides
Long-form Angels Fall First guides first. Start with beginners and loadout budgets; open weapons, vehicles and command tactics when you need doctrine for a specific theatre.
Getting Started
Loadouts
Loadouts
Weapons
Getting Started
Command Also available: Squad Leader Guide: Command Points and Squad Orders in Angels Fall First , Ground Vehicles Guide: Every Vehicle and How to Use It , Space Combat Guide: Fighters, Flight Modes and Dogfighting , Capital Ships Guide: Helms, Crews and Boarding Actions , Controls & Keybinds Reference .
Equipment & map databases
Use these when you already know your role and need a specific gun, chassis, hull or battlefield. Every detail page includes when to take it, what to pair it with, and links back to the guides above.
24 Weapons
Carbines, rifles, shotguns, SMGs, launchers and sidearms — with role, faction and loadout notes.
20 Vehicles & Fighters
Ground armour, gunships, interceptors, bombers and dropships for both ULA and AIA.
10 Capital Ships
Corvettes through battleships: armament, crew jobs and boarding risk.
13 Maps
Ground and space battlefields with modes, vehicle rosters and tactics.
Angels Fall First gameplay
Angels Fall First gameplay spans infantry firefights, armour pushes, fighter dogfights, capital-ship broadsides and boarding in one sci-fi FPS match — on Steam, online or offline with bots.
Angels Fall First gameplay screenshots from the official Steam store listing.
About Angels Fall First
Angels Fall First is a combined-arms sci-fi first-person shooter from Strangely Interactive, available on Steam. It left early access for version 1.0 on 11 July 2026. A single match can span infantry firefights, armour pushes, fighter dogfights, capital-ship broadsides and boarding actions. You can play online or fully offline against large bot counts — which makes Angels Fall First guides unusually useful even without a packed public lobby. Wondering about lobbies first? Read the Angels Fall First player count guide (Steam Charts & SteamDB).
Two factions
You fight as the United League (ULA) or the Antarean Empire (AIA). Many weapons and vehicles are faction-locked mirrors; a few carbines and tools are shared. Learning one side’s shotgun or MBT usually teaches you how to fight the other side’s counterpart.
Modes you will see on this site
Incursion is staged attack/defend. Territories is control-point hold time. Space variants of both add capital ships and boarding. Map pages list which modes and vehicle rosters apply so you can save a loadout before the war room.
Get Angels Fall First on Steam
Buy Angels Fall First on Steam for the 1.0 combined-arms sci-fi FPS — infantry, vehicles, fighters and capital ships in one match. Prefer to check activity before you purchase? See the live Angels Fall First player count on Steam Charts and SteamDB, then come back for loadouts and tactics.
Next step if you are brand new: Beginner’s Guide (1.0) → Loadout budgets → Best loadouts.
Guides also in 日本語, Deutsch and Русский. Weapon, vehicle and map databases are English-first for now.
Get Angels Fall First on Steam
Buy Angels Fall First on Steam — version 1.0 with solo, co-op and PvP, plus full bot fill.
Checking the lobby first? Angels Fall First player count & Steam Charts