Angels Fall First Controls & Keybinds Reference (1.0)
Every important control in Angels Fall First — infantry, vehicle, fighter and capital ship keybinds, the tag and command keys, flight mode toggle, and the bindings new players always miss.
Published July 14, 2026
Angels Fall First spreads its controls across infantry, ground vehicles, fighters and capital ships, and tells you about maybe half of them. This is the reference sheet — the defaults every other guide assumes. Everything is rebindable in settings; the / key even opens extra in-game help.
The keys that define the game
| Key | Action | Why it matters |
|---|---|---|
| G | Tag target | The spine of AFF: tags enemies, objectives, boarding targets; shows target health; feeds squad awareness; sets up context orders |
| C (hold) | Command rosetta | Orders for squads, vehicle accept/decline, context actions on your tagged target |
| F | Universal interact | Doors, consoles, briefings, pickups, boarding, ready-up |
| Esc | Tactical map | Spawn selection, orders, vehicle acceptance, situational awareness |
| F1 | Claim offered ship/vehicle | Capital ship spawn prompts |
| Middle mouse | Gravity mode toggle | The flight-model switch in every flying machine |
If you learn six bindings, learn these.
Infantry
| Key | Action |
|---|---|
| WASD | Move |
| Shift | Sprint |
| G | Tag / spot |
| C (hold) | Command menu |
| F | Interact / pick up weapons |
| X | Toggle fire mode (weapons, explosives, mine/charge modes) |
| Z | Flashlight |
| R | Reload — release the trigger first after full-auto |
| Mousewheel | Zoom adjust on high-power scopes (7x) |
| / | In-game help |
Notes the game won’t volunteer:
- Auto-reload only triggers if you release the trigger — holding the button on an empty magazine does nothing.
- X switches more than rifle fire modes: it toggles MNL grenades between sticky and bouncing, CH8D charges between remote and proximity, and RID/MLI launchers between heavy/guided and light/dumbfire.
- Right-click with CH8D charges draws the detonator; left-click then detonates all placed charges.
- Hold left mouse to cook frag grenades (5-second fuse) and to load multiple MNL grenades.
- Downed by a headshot with an Anti-Trauma helmet? You’re incapacitated, not dead — wait for a Multitool revive.
Squad and command
| Key | Action |
|---|---|
| C (hold) | Order rosetta — slot 1 is context-sensitive to your G-tagged target |
| Esc map | Click squad members → right-click objective to order |
| G | Tag first, then order “attack/capture my target” |
Squad status lives top-right; red entries mean “no orders.” If your name tops the squad list, you’re the leader — the squad leader guide is the follow-up read.
Ground vehicles
| Key | Action |
|---|---|
| WASD | Drive |
| Shift | Boost |
| Z | Activate shield / countermeasure |
| Middle mouse | Gravity mode (gunships) — off hovers, on flies fixed-wing |
| F | Enter / exit |
| Number keys | Switch weapon systems (mechs carry two; one fires at a time) |
| Esc / C | Accept or decline offered vehicles |
Remember: rear armour takes bonus damage, and the Multitool repairs from outside.
Fighters and capital ships
| Key | Action |
|---|---|
| Middle mouse | Gravity mode — off for Newtonian drift, on for aircraft handling |
| Shift | Boost (watch the right-hand gauge) |
| Q / E | Roll |
| Z | Countermeasure / shield generator |
| N | Cycle capital-ship subsystem targets (weapons, point defence, engines) |
| Number keys | Switch weapons — new pilots forget missiles exist |
| R | Reload |
| . (period) | Change camera view |
| F | Board / dock (dropships: slow down at the hull until the yellow ring appears) |
| F1 | Take an offered capital ship |
Flight HUD decoder: left gauge is engine power (negative = reversing), right gauge is boost, GR blue/yellow is grav on/off, CM blue/yellow is countermeasure ready/cooling.
Spawn screen
- Pick a location first (ground: the one battlefield; space: a ship or station), then a deploy zone within it.
- The bottom arrows on space maps cycle locations — you cannot spawn into open space, only into hulls and stations.
- Squad-only locations (corvettes, destroyers, cruisers) appear only if your squad owns them.
- Enemy ships appear as locations once your team holds a breach point aboard.
Related guides
Get Angels Fall First on Steam
Buy Angels Fall First on Steam — version 1.0 with solo, co-op and PvP, plus full bot fill.
Frequently Asked Questions
What does the G key do in Angels Fall First?
G tags whatever you aim at — enemies, friendlies, vehicles, objectives, boarding targets. Tagging feeds your team's awareness, shows target health under your reticle, sets up context orders via the C menu, and reveals breach points on boardable ships.
How do I switch flight modes?
Middle mouse button toggles gravity mode in fighters, gunships and capital ships. On behaves like an aircraft; off gives Newtonian momentum flight.
Can I rebind controls?
Yes, everything is rebindable from the settings menu. The defaults listed here are what tutorials and other guides assume.