YAS-13
SMG · Both factions · Angels Fall First 1.0 weapon guide
- Type
- SMG
- Faction
- Both factions
- Role
- Budget close-quarters
Cheap close-quarters SMG that can sit in the sidearm slot or a primary slot. Low stopping power, high rate of fire.
At a glance
The YAS-13 is a smg built for budget close-quarters. In Angels Fall First every primary still has to live inside the three-track loadout budget, so this gun is never evaluated in isolation — it is evaluated against what Combat points you still need for armour, grenades and a sidearm, and what Support points you want for a Multitool or packs.
SMG doctrine
SMGs clear interiors and punish anyone who brings a long gun into a hangar. On open maps they are a secondary language — spawn with a rifle for approaches, then swap, or accept that you will lose long peeks.
Field Notes
- The cheapest way to cover close range in a marksman build.
When to take the YAS-13
Take it when the map and mode match its envelope. Open ground and long Incursion approaches favour rifles and carbines; fortress interiors, ship boarding and hangar fights favour shotguns and SMGs; armour-heavy Territories lanes demand that someone on the squad brings anti-vehicle. If your first death tells you the theatre changed, swap to a second saved loadout instead of forcing the wrong class.
Because the YAS-13 is available to both ULA and AIA, it is a strong learning pick — you can keep the same muscle memory when you switch factions.
Loadout budget tips
Start from the Combat track: leave room for medium armour and at least one grenade option when this weapon is expensive, or deliberately run it light so you can stack Support tools. Command-track gadgets rarely pair with a single gun choice — they pair with your role in the order chain. Use the loadout budget calculator to test ranks before you queue, and read the loadout & budget system guide if the three colours are still confusing.
For complete role kits that already include weapons of this class, use the best loadouts guide. For a full class-by-class review, see the weapons guide.
Compared with other SMGs
Within the smg bracket, small handling and cost differences decide which gun feels right. Use these siblings as alternatives when the YAS-13 is over budget or the map asks for a different flavour of the same job:
- Aeger TA — Close-quarters specialist. ULA SMG, slightly pricier than the YAS-13 with better handling.
- Salier P4 — Close-quarters specialist. AIA SMG. Lower raw damage than the Aeger TA but fires faster, reloads faster and swaps faster - many players rate it the best CQB weapon in the AIA arsenal.
Other Both factions options
If you stay on the same faction but need a different job this match, these picks sit nearby in the armoury:
- Taldis A420 (Carbine) — All-round medium-range rifle
- Falken FKR (Burst Carbine) — Medium to long-range precision carbine
- Taldis SAR (Light Machine Gun) — Mobile suppression
- P8 Hunting Rifle (Sniper Rifle) — Hard-hitting bolt action
Practical checklist
- Confirm the map theatre before locking this as your only primary.
- Save a CQB and a long-range loadout; swap after the first death if needed.
- Spend leftover points on sustain (Multitool, packs) rather than a vanity optic.
- Tell your squad leader what you brought so anti-vehicle and support coverage is intentional.
Other SMGs
Frequently Asked Questions
Is the YAS-13 good for beginners in Angels Fall First?
Cheap close-quarters SMG that can sit in the sidearm slot or a primary slot. Low stopping power, high rate of fire. Its listed role is “Budget close-quarters”, so judge it against that job rather than as a universal gun.
Which faction can use the YAS-13?
Both ULA and AIA can field the YAS-13.
What should I pair with a smg like the YAS-13?
Spend leftover Combat points on armour and grenades, keep Support budget for a Multitool or packs, and save a second loadout for maps where this class underperforms. See the best loadouts guide for full builds.