MNL System
Grenade Launcher · Both factions · Angels Fall First 1.0 weapon guide
- Type
- Grenade Launcher
- Faction
- Both factions
- Role
- Indirect fire and area denial
Cluster grenade launcher. Hold fire to load grenades, release to launch. Toggle between sticky and bouncing grenades with the fire-mode key.
At a glance
The MNL System is a grenade launcher built for indirect fire and area denial. In Angels Fall First every primary still has to live inside the three-track loadout budget, so this gun is never evaluated in isolation — it is evaluated against what Combat points you still need for armour, grenades and a sidearm, and what Support points you want for a Multitool or packs.
Grenade Launcher doctrine
Grenade launchers clear rooms, flush campers and chip light vehicles. They are awkward as a lone primary on open ground — pair the role with a rifle loadout swap or run them when you know the next objective is interior.
Field Notes
- Inaccurate but brutal against dug-in defenders.
- Bouncing mode clears rooms around corners.
When to take the MNL System
Take it when the map and mode match its envelope. Open ground and long Incursion approaches favour rifles and carbines; fortress interiors, ship boarding and hangar fights favour shotguns and SMGs; armour-heavy Territories lanes demand that someone on the squad brings anti-vehicle. If your first death tells you the theatre changed, swap to a second saved loadout instead of forcing the wrong class.
Because the MNL System is available to both ULA and AIA, it is a strong learning pick — you can keep the same muscle memory when you switch factions.
Loadout budget tips
Start from the Combat track: leave room for medium armour and at least one grenade option when this weapon is expensive, or deliberately run it light so you can stack Support tools. Command-track gadgets rarely pair with a single gun choice — they pair with your role in the order chain. Use the loadout budget calculator to test ranks before you queue, and read the loadout & budget system guide if the three colours are still confusing.
For complete role kits that already include weapons of this class, use the best loadouts guide. For a full class-by-class review, see the weapons guide.
Other Both factions options
If you stay on the same faction but need a different job this match, these picks sit nearby in the armoury:
- Taldis A420 (Carbine) — All-round medium-range rifle
- Falken FKR (Burst Carbine) — Medium to long-range precision carbine
- Taldis SAR (Light Machine Gun) — Mobile suppression
- P8 Hunting Rifle (Sniper Rifle) — Hard-hitting bolt action
Practical checklist
- Confirm the map theatre before locking this as your only primary.
- Save a CQB and a long-range loadout; swap after the first death if needed.
- Spend leftover points on sustain (Multitool, packs) rather than a vanity optic.
- Tell your squad leader what you brought so anti-vehicle and support coverage is intentional.
Frequently Asked Questions
Is the MNL System good for beginners in Angels Fall First?
Cluster grenade launcher. Hold fire to load grenades, release to launch. Toggle between sticky and bouncing grenades with the fire-mode key. Its listed role is “Indirect fire and area denial”, so judge it against that job rather than as a universal gun.
Which faction can use the MNL System?
Both ULA and AIA can field the MNL System.
What should I pair with a grenade launcher like the MNL System?
Spend leftover Combat points on armour and grenades, keep Support budget for a Multitool or packs, and save a second loadout for maps where this class underperforms. See the best loadouts guide for full builds.