AFF

KMD Multitool

Utility Sidearm · Both factions · Angels Fall First 1.0 weapon guide

Type
Utility Sidearm
Faction
Both factions
Role
Revive, repair, restore

The single most important item in the game. Revives incapacitated teammates, repairs vehicles and capital-ship subsystems, and restores infantry armour.

At a glance

The KMD Multitool is a utility sidearm built for revive, repair, restore. In Angels Fall First every primary still has to live inside the three-track loadout budget, so this gun is never evaluated in isolation — it is evaluated against what Combat points you still need for armour, grenades and a sidearm, and what Support points you want for a Multitool or packs.

Utility Sidearm doctrine

Utility sidearms buy tools and options instead of raw kill power. Equip them when your primary already covers the engagement range and you need the secondary slot for a Multitool-adjacent job or emergency finisher.

Field Notes

  • Veterans put it in every single loadout without exception.
  • It is your main source of Support experience.

When to take the KMD Multitool

Take it when the map and mode match its envelope. Open ground and long Incursion approaches favour rifles and carbines; fortress interiors, ship boarding and hangar fights favour shotguns and SMGs; armour-heavy Territories lanes demand that someone on the squad brings anti-vehicle. If your first death tells you the theatre changed, swap to a second saved loadout instead of forcing the wrong class.

Because the KMD Multitool is available to both ULA and AIA, it is a strong learning pick — you can keep the same muscle memory when you switch factions.

Loadout budget tips

Start from the Combat track: leave room for medium armour and at least one grenade option when this weapon is expensive, or deliberately run it light so you can stack Support tools. Command-track gadgets rarely pair with a single gun choice — they pair with your role in the order chain. Use the loadout budget calculator to test ranks before you queue, and read the loadout & budget system guide if the three colours are still confusing.

For complete role kits that already include weapons of this class, use the best loadouts guide. For a full class-by-class review, see the weapons guide.

Other Both factions options

If you stay on the same faction but need a different job this match, these picks sit nearby in the armoury:

  • Taldis A420 (Carbine) — All-round medium-range rifle
  • Falken FKR (Burst Carbine) — Medium to long-range precision carbine
  • Taldis SAR (Light Machine Gun) — Mobile suppression
  • P8 Hunting Rifle (Sniper Rifle) — Hard-hitting bolt action

Practical checklist

  • Confirm the map theatre before locking this as your only primary.
  • Save a CQB and a long-range loadout; swap after the first death if needed.
  • Spend leftover points on sustain (Multitool, packs) rather than a vanity optic.
  • Tell your squad leader what you brought so anti-vehicle and support coverage is intentional.

Frequently Asked Questions

Is the KMD Multitool good for beginners in Angels Fall First?

The single most important item in the game. Revives incapacitated teammates, repairs vehicles and capital-ship subsystems, and restores infantry armour. Its listed role is “Revive, repair, restore”, so judge it against that job rather than as a universal gun.

Which faction can use the KMD Multitool?

Both ULA and AIA can field the KMD Multitool.

What should I pair with a utility sidearm like the KMD Multitool?

Spend leftover Combat points on armour and grenades, keep Support budget for a Multitool or packs, and save a second loadout for maps where this class underperforms. See the best loadouts guide for full builds.