Scimitar
Bomber · ULA · Space · Angels Fall First 1.0
- Class
- Bomber
- Faction
- ULA
- Theatre
- Space
- Crew
- Pilot
ULA bomber with a Heavy Weapons bay for torpedoes or a railgun. The team's primary tool for killing capital ships from outside.
Role in the match
The Scimitar is the United League (ULA)'s bomber for space fights. Unlike infantry guns, you do not purchase it in the loadout screen — Angels Fall First offers vehicles as your score climbs, then lets you customise them with the same Combat / Support / Command budgets you already use for kit.
Crew seats matter as much as the hull. Listed crew for this chassis: Pilot. Fill the seats that actually fire or drive first; empty gunner positions are free damage left on the table.
Bomber doctrine
Bombers exist to delete capitals and heavy targets with torpedoes or bombs. They need fighter cover on the approach and benefit enormously from asteroid or station geometry that breaks line of sight.
Tactics
- Attack from behind asteroids and station structure; capital ship AI gunners are deadly at range.
- Fit the AI tail gun to punish chasing fighters.
- You cannot rearm in hyperspace - make your torpedoes count.
How to get value from the Scimitar
Score early with infantry objectives so the offer arrives while the match is still decidable. Once you are in the seat, play the class fantasy above — light transports flank, tanks break open ground, fighters screen, dropships deliver boarding teams. Dying heroically in the wrong envelope just feeds the enemy score and delays your next offer.
Bring a Multitool passenger or wingman whenever the chassis is expensive to replace. Field repairs turn one vehicle life into two or three objective cycles, which is often the real difference on Territories maps.
Loadouts and upgrades
Vehicle modules still compete for the three budget tracks. Do not empty Combat on a vanity weapon if Support repairs would keep you alive longer. Use the loadout calculator to sanity-check ranks, then read the budget system guide and the space combat guide for full theatre doctrine.
Faction counterpart
Across the line, the closest mirror is the Rakshasa (AIA). Learn one and the other will feel familiar — the differences are usually armour, gun arcs and how forgiving the chassis is when you misposition.
Other space vehicles
When this offer is not available yet, or the map asks for a different job, consider:
- Rapier (Interceptor) — Featherweight space superiority fighter.
- Iret (Interceptor) — AIA interceptor.
- Sword (Fighter) — Mid-weight ULA fighter.
- Firefly (Fighter) — AIA medium fighter with dual cannons.
- Katana (Assault Fighter) — Heaviest ULA fighter.
Checklist before you spawn into it
- Know whether the current map even fields this class.
- Call for gunners/passengers on voice or text before you leave spawn.
- Pre-plan an exit: repair pad, hangar, or infantry fallback.
- Keep an anti-vehicle infantry loadout ready if you get forced out.
Enemy counterpart: Rakshasa (AIA)
Frequently Asked Questions
How do I unlock the Scimitar?
Vehicles appear as your match score rises — you do not buy them from a menu like infantry guns. Once offered, customise them against the same Combat / Support / Command budgets as infantry loadouts.
What crew does the Scimitar need?
Listed crew: Pilot. Fill critical seats first (driver/pilot, then gunners) before stuffing passengers.
Is the Scimitar for ground or space?
It fights in the space theatre as a bomber.