Firefly
Fighter · AIA · Space · Angels Fall First 1.0
- Class
- Fighter
- Faction
- AIA
- Theatre
- Space
- Crew
- Pilot
AIA medium fighter with dual cannons. Balanced armour and agility.
Role in the match
The Firefly is the Antarean Empire (AIA)'s fighter for space fights. Unlike infantry guns, you do not purchase it in the loadout screen — Angels Fall First offers vehicles as your score climbs, then lets you customise them with the same Combat / Support / Command budgets you already use for kit.
Crew seats matter as much as the hull. Listed crew for this chassis: Pilot. Fill the seats that actually fire or drive first; empty gunner positions are free damage left on the table.
Fighter doctrine
Fighters are the default space airframe for new pilots: enough guns to matter, enough agility to forgive mistakes. Learn boost discipline and grav-mode transitions here before you specialise into bomber or interceptor paths.
Tactics
- Comfortable in both dogfights and anti-bomber patrols.
How to get value from the Firefly
Score early with infantry objectives so the offer arrives while the match is still decidable. Once you are in the seat, play the class fantasy above — light transports flank, tanks break open ground, fighters screen, dropships deliver boarding teams. Dying heroically in the wrong envelope just feeds the enemy score and delays your next offer.
Bring a Multitool passenger or wingman whenever the chassis is expensive to replace. Field repairs turn one vehicle life into two or three objective cycles, which is often the real difference on Territories maps.
Loadouts and upgrades
Vehicle modules still compete for the three budget tracks. Do not empty Combat on a vanity weapon if Support repairs would keep you alive longer. Use the loadout calculator to sanity-check ranks, then read the budget system guide and the space combat guide for full theatre doctrine.
Faction counterpart
Across the line, the closest mirror is the Sword (ULA). Learn one and the other will feel familiar — the differences are usually armour, gun arcs and how forgiving the chassis is when you misposition.
Other space vehicles
When this offer is not available yet, or the map asks for a different job, consider:
- Rapier (Interceptor) — Featherweight space superiority fighter.
- Iret (Interceptor) — AIA interceptor.
- Sword (Fighter) — Mid-weight ULA fighter.
- Katana (Assault Fighter) — Heaviest ULA fighter.
- Salamander (Assault Fighter) — AIA heavy fighter.
Checklist before you spawn into it
- Know whether the current map even fields this class.
- Call for gunners/passengers on voice or text before you leave spawn.
- Pre-plan an exit: repair pad, hangar, or infantry fallback.
- Keep an anti-vehicle infantry loadout ready if you get forced out.
Enemy counterpart: Sword (ULA)
Frequently Asked Questions
How do I unlock the Firefly?
Vehicles appear as your match score rises — you do not buy them from a menu like infantry guns. Once offered, customise them against the same Combat / Support / Command budgets as infantry loadouts.
What crew does the Firefly need?
Listed crew: Pilot. Fill critical seats first (driver/pilot, then gunners) before stuffing passengers.
Is the Firefly for ground or space?
It fights in the space theatre as a fighter.