LV1 Hare
Light Transport · ULA · Ground · Angels Fall First 1.0
- Class
- Light Transport
- Faction
- ULA
- Theatre
- Ground
- Crew
- Driver, gunner, 2 passengers
Fast, thin-skinned flanking vehicle. The Hare gets a fireteam behind enemy lines quickly but folds to concentrated fire or any dedicated anti-vehicle weapon.
Role in the match
The LV1 Hare is the United League (ULA)'s light transport for ground fights. Unlike infantry guns, you do not purchase it in the loadout screen — Angels Fall First offers vehicles as your score climbs, then lets you customise them with the same Combat / Support / Command budgets you already use for kit.
Crew seats matter as much as the hull. Listed crew for this chassis: Driver, gunner, 2 passengers. Fill the seats that actually fire or drive first; empty gunner positions are free damage left on the table.
Light Transport doctrine
Light transports exist to move a fireteam past the front, dump them on a flank or rear point, then leave. If you trade shots with an MBT or sit still in the open you have already failed the doctrine — speed is the armour.
Tactics
- Use speed as armour - never stop in the open.
- Drop passengers behind an objective, then harass with the gun from a new angle.
- Keep the front toward the enemy; rear hits deal bonus damage.
How to get value from the LV1 Hare
Score early with infantry objectives so the offer arrives while the match is still decidable. Once you are in the seat, play the class fantasy above — light transports flank, tanks break open ground, fighters screen, dropships deliver boarding teams. Dying heroically in the wrong envelope just feeds the enemy score and delays your next offer.
Bring a Multitool passenger or wingman whenever the chassis is expensive to replace. Field repairs turn one vehicle life into two or three objective cycles, which is often the real difference on Territories maps.
Loadouts and upgrades
Vehicle modules still compete for the three budget tracks. Do not empty Combat on a vanity weapon if Support repairs would keep you alive longer. Use the loadout calculator to sanity-check ranks, then read the budget system guide and the ground vehicles guide for full theatre doctrine.
Faction counterpart
Across the line, the closest mirror is the IVii Silverback (AIA). Learn one and the other will feel familiar — the differences are usually armour, gun arcs and how forgiving the chassis is when you misposition.
Other ground vehicles
When this offer is not available yet, or the map asks for a different job, consider:
- IVii Silverback (Light Transport) — AIA counterpart to the Hare.
- Velius (Light Mech) — A walker that sits between light vehicle and tank.
- Gheist (Light Mech) — AIA light mech.
- HT6 Turtle (Personnel Carrier) — Nominally an APC, in practice an infantry fighting vehicle.
- IHTiix Basta (Personnel Carrier) — AIA IFV mounting the Tir-Boda plasma weapon on the roof.
Checklist before you spawn into it
- Know whether the current map even fields this class.
- Call for gunners/passengers on voice or text before you leave spawn.
- Pre-plan an exit: repair pad, hangar, or infantry fallback.
- Keep an anti-vehicle infantry loadout ready if you get forced out.
Enemy counterpart: IVii Silverback (AIA)
Frequently Asked Questions
How do I unlock the LV1 Hare?
Vehicles appear as your match score rises — you do not buy them from a menu like infantry guns. Once offered, customise them against the same Combat / Support / Command budgets as infantry loadouts.
What crew does the LV1 Hare need?
Listed crew: Driver, gunner, 2 passengers. Fill critical seats first (driver/pilot, then gunners) before stuffing passengers.
Is the LV1 Hare for ground or space?
It fights in the ground theatre as a light transport.