AFF

Gheist

Light Mech · AIA · Ground · Angels Fall First 1.0

Class
Light Mech
Faction
AIA
Theatre
Ground
Crew
Pilot

AIA light mech. Same in-between role as the Velius: bully infantry, screen your tanks, avoid duelling MBTs head-on.

Role in the match

The Gheist is the Antarean Empire (AIA)'s light mech for ground fights. Unlike infantry guns, you do not purchase it in the loadout screen — Angels Fall First offers vehicles as your score climbs, then lets you customise them with the same Combat / Support / Command budgets you already use for kit.

Crew seats matter as much as the hull. Listed crew for this chassis: Pilot. Fill the seats that actually fire or drive first; empty gunner positions are free damage left on the table.

Light Mech doctrine

Light mechs bully infantry and screen heavier armour in streets tanks cannot enter. They lose fair duels against main battle tanks; use buildings, elevation and weapon swaps instead of trading hull for hull.

Tactics

  • Use buildings to break line of sight while weapons cycle.

How to get value from the Gheist

Score early with infantry objectives so the offer arrives while the match is still decidable. Once you are in the seat, play the class fantasy above — light transports flank, tanks break open ground, fighters screen, dropships deliver boarding teams. Dying heroically in the wrong envelope just feeds the enemy score and delays your next offer.

Bring a Multitool passenger or wingman whenever the chassis is expensive to replace. Field repairs turn one vehicle life into two or three objective cycles, which is often the real difference on Territories maps.

Loadouts and upgrades

Vehicle modules still compete for the three budget tracks. Do not empty Combat on a vanity weapon if Support repairs would keep you alive longer. Use the loadout calculator to sanity-check ranks, then read the budget system guide and the ground vehicles guide for full theatre doctrine.

Faction counterpart

Across the line, the closest mirror is the Velius (ULA). Learn one and the other will feel familiar — the differences are usually armour, gun arcs and how forgiving the chassis is when you misposition.

Other ground vehicles

When this offer is not available yet, or the map asks for a different job, consider:

  • LV1 Hare (Light Transport) — Fast, thin-skinned flanking vehicle.
  • IVii Silverback (Light Transport) — AIA counterpart to the Hare.
  • Velius (Light Mech) — A walker that sits between light vehicle and tank.
  • HT6 Turtle (Personnel Carrier) — Nominally an APC, in practice an infantry fighting vehicle.
  • IHTiix Basta (Personnel Carrier) — AIA IFV mounting the Tir-Boda plasma weapon on the roof.

Checklist before you spawn into it

  • Know whether the current map even fields this class.
  • Call for gunners/passengers on voice or text before you leave spawn.
  • Pre-plan an exit: repair pad, hangar, or infantry fallback.
  • Keep an anti-vehicle infantry loadout ready if you get forced out.

Enemy counterpart: Velius (ULA)

Frequently Asked Questions

How do I unlock the Gheist?

Vehicles appear as your match score rises — you do not buy them from a menu like infantry guns. Once offered, customise them against the same Combat / Support / Command budgets as infantry loadouts.

What crew does the Gheist need?

Listed crew: Pilot. Fill critical seats first (driver/pilot, then gunners) before stuffing passengers.

Is the Gheist for ground or space?

It fights in the ground theatre as a light mech.