AFF
Meudeverre battlefield in Angels Fall First

Meudeverre

Space · Incursion · Territories

Theatre
Space
Modes
Incursion, Territories
Objectives
5 control points

An ice field strewn with comets and frozen rock. Nooks and crannies everywhere reward stealthy fighters and ambushing bombers.

How Meudeverre plays

Space maps layer fighters, bombers and capital ships on top of point control. Expect boarding windows, hangar fights and long sightlines broken by station geometry. On Meudeverre the objective string is 5 control points, in Incursion and Territories modes. Learn the first sixty seconds — spawn exits, first vehicle offers, and which approach is actually covered — before you invent a hero flank.

Available vehicles

Destroyers, frigates, battleships

If the roster includes armour or gunships, at least one squadmate should spawn with anti-vehicle tools. If the roster is infantry-heavy or interior-focused, shotgun and SMG loadouts climb in value. Space rosters demand a pilot plan: who takes the first fighter offer, who stays on the capital, who stages the dropship.

Tactics that win here

  • The five-point layout stretches fleets thin - a fast corvette group back-caps relentlessly.
  • Battleships should hold the two-point side and force fights on their terms.

Translate those notes into orders. A commander or squad leader who restates “hold the interior point” or “screen the bomber run” every stage change keeps bots and pubs pointed at the same problem. Silent teams bleed score even when individuals are mechanically good.

Loadouts for Meudeverre

Save a map-specific kit before you queue. Use the best loadouts guide for role templates, the budget calculator for point checks, and the space combat guide for the hardware you will face. After the first death, swap rather than stubbornly rebuying a loadout that the layout punished.

Think in roles, not lone-wolf fantasy: someone must cover anti-vehicle if armour is on the roster, someone must repair if you rely on a single MBT or gunship, and someone must stay on the objective while the rest chase kills. Meudeverre rewards the squad that assigns those jobs before the war room ends.

New to the game modes themselves? The beginner guide explains Incursion stages, Territories scoring and the war-room flow that happens before you ever see Meudeverre.

Other space maps

If you are practising this theatre, rotate these siblings so you do not overfit one layout:

  • Eye of God (Territories) — A space station flanked by rocket-shaped structures.
  • Ixion (Incursion, Territories) — Centred on the Ixion station.
  • Lacroix (Incursion) — A central asteroid base ringed by smaller rocks - dense cover for bombers and stealthy fighters.
  • Lellebah (Territories) — A vast station whose openings are large enough to hide capital ships inside.
  • Mazikeen (Territories) — Pure dogfighting over stations with distinctive hexagonal platforms.

Pre-match checklist

  • Read the war-room briefing for which stage or points matter first.
  • Confirm your squad has anti-vehicle or pilot coverage if the roster needs it.
  • Set one fallback loadout for interiors / hangars.
  • Agree on a simple callout name for the hottest approach.

Frequently Asked Questions

What modes does Meudeverre support?

Meudeverre runs Incursion and Territories. Objectives: 5 control points.

What vehicles spawn on Meudeverre?

Destroyers, frigates, battleships

How should I prepare a loadout for Meudeverre?

Bring a space-ready loadout and read the space combat guide before queueing. Save a map-specific loadout before the war room so you are not rebuilding under fire.