SG16 Sturm
Gunship · ULA · Ground (air) · Angels Fall First 1.0
- Class
- Gunship
- Faction
- ULA
- Theatre
- Ground (air)
- Crew
- Pilot, optional tail gunner
ULA close air support gunship. Precise low-splash cannons suit it to hunting vehicles; a unique AI-controllable tail gun covers its rear arc.
Role in the match
The SG16 Sturm is the United League (ULA)'s gunship for ground (air) fights. Unlike infantry guns, you do not purchase it in the loadout screen — Angels Fall First offers vehicles as your score climbs, then lets you customise them with the same Combat / Support / Command budgets you already use for kit.
Crew seats matter as much as the hull. Listed crew for this chassis: Pilot, optional tail gunner. Fill the seats that actually fire or drive first; empty gunner positions are free damage left on the table.
Gunship doctrine
Gunships punish exposed armour and infantry blobs from above. They are fragile to dedicated AA — treat every lofted pass as temporary and never hover where the enemy RID/MLI can track you.
Tactics
- Toggle gravity mode (middle mouse) - off to hover like a helicopter, on to fly like a plane.
- Cannons do not converge up close; engage at medium range.
How to get value from the SG16 Sturm
Score early with infantry objectives so the offer arrives while the match is still decidable. Once you are in the seat, play the class fantasy above — light transports flank, tanks break open ground, fighters screen, dropships deliver boarding teams. Dying heroically in the wrong envelope just feeds the enemy score and delays your next offer.
Bring a Multitool passenger or wingman whenever the chassis is expensive to replace. Field repairs turn one vehicle life into two or three objective cycles, which is often the real difference on Territories maps.
Loadouts and upgrades
Vehicle modules still compete for the three budget tracks. Do not empty Combat on a vanity weapon if Support repairs would keep you alive longer. Use the loadout calculator to sanity-check ranks, then read the budget system guide and the ground vehicles guide for full theatre doctrine.
Faction counterpart
Across the line, the closest mirror is the IGxix Locust (AIA). Learn one and the other will feel familiar — the differences are usually armour, gun arcs and how forgiving the chassis is when you misposition.
Other ground (air) vehicles
When this offer is not available yet, or the map asks for a different job, consider:
- IGxix Locust (Gunship) — AIA gunship with four plasma cannons.
Checklist before you spawn into it
- Know whether the current map even fields this class.
- Call for gunners/passengers on voice or text before you leave spawn.
- Pre-plan an exit: repair pad, hangar, or infantry fallback.
- Keep an anti-vehicle infantry loadout ready if you get forced out.
Enemy counterpart: IGxix Locust (AIA)
Frequently Asked Questions
How do I unlock the SG16 Sturm?
Vehicles appear as your match score rises — you do not buy them from a menu like infantry guns. Once offered, customise them against the same Combat / Support / Command budgets as infantry loadouts.
What crew does the SG16 Sturm need?
Listed crew: Pilot, optional tail gunner. Fill critical seats first (driver/pilot, then gunners) before stuffing passengers.
Is the SG16 Sturm for ground or space?
It fights in the ground (air) theatre as a gunship.